Showing posts with label Review. Show all posts
Showing posts with label Review. Show all posts

Friday, March 5, 2021

Word Laces Review

 When Apple Arcade originally launched in September 2019, it had 71 games to download and play. When you open the app store today you can pull up the full list of games in their original release order. If you scroll to the VERY bottom of the list, you'll find Word Laces, which in my estimation makes this the first game released for the service.

It seems somewhat symbolic actually, that a casual, innocent, lighthearted little word game would be the first that Apple put on the list. It seems like it almost communicated the intent of the service itself. 
Apple launched their Arcade service at a time when mobile gaming had long since become a cesspool of micro-transactions and ads. If you look carefully, it almost seems like Word Laces was sort of designed to exist in that kind of world. The game as it exists now is beautiful, simplistic and minimalist...and it actually feels kind of weird. There are only two game modes here, one of them offers 1 puzzle per day in the form of a daily challenge, and the other is just the normal mode you'll play, going level by level, solving the word puzzles. No fluff. Once you complete a puzzle, there's no ads or stupid fake money to spend. You just go to the next puzzle.

To look at the gameplay, Word Laces sums itself up exactly. You combine words using shoe laces. You'll see a variety of letters on the screen and sometimes combinations of letters, and you tie them together, in a string, to produce a word that represents or describes the picture you see on the screen. Within five seconds you'll know EXACTLY how to play this game. 

The puzzles are short and sweet, normally lasting about a minute or two. and once you finish you'll earn stars based on how many hints you used, not necessarily how efficient you were. I really liked that the game didn't pressure or rush me. After completing a puzzle you can always go back and do it again, should you so desire, and to compliment the main 1200 puzzle campaign mode, there is a daily puzzle as well, which I found to be much trickier than any of the 50 puzzles I've completed in the main mode.
For being such a simple game, I have to admire its breadth. 1200 is a LOT of puzzles. I've been playing this game with some intensity for over a week. I feel like I've been mainlining it in my spare moments. Having completed 50 of the 1200 puzzles, I feel like I've done a lot, though in the grand design of the game I haven't even hit 10% That might seem like a low number to justify a review...but honestly, I feel like I've seen enough of this game to know what it is. That doesn't make it bad. But it does make it kind of basic. 

I don't want to sound harsh. This is a pleasant little puzzler. I'm legitimately going to keep this on my phone. It's one of the best games I've seen on Apple Arcade that will start up in ten seconds, and lets me complete a puzzle in a minute or two. Play sessions in Word Laces can be REALLY short if you want them to be. On a computer or a game console that might not seem attractive, but on a phone, its awesome. This is a GREAT toilet game.

The stars you earn can be used to earn shoe boxes. When you finally earn a shoe box, you'll be rewarded with a random shoe, which has a corresponding lace for you to wrap your words with, and it also slightly changes the color of the background to add some variety. Its essentially a little bonus to change the color scheme and style of the game board while you play. Its a cute addition, as it always feels good to be earning something, but it really doesn't amount to much, and it certainly won't be the primary motivator to your continued play experience. The reason you will start this game up is the pleasure you get out of the puzzles, and that alone. 

Its worth saying before we end this conversation that I started playing this game on my iPhone. The next day I downloaded it on my Mac to see if it played any differently. I expected to start over, but actually my save file was perfectly synced with my phone, without me doing anything, or really even knowing that it was happening. Heck, I didn’t even know that was a feature. But as soon as I started the game on my Mac, the game started on the exact same puzzle I had been working on on my iPhone. I’m not sure how many Apple Arcade games do this, but if this is a feature that is common, its a really fantastic quality of life feature. But I digress, lets get back to the review.

Word laces is a little treat, neatly wrapped and thoughtfully presented. It's not the greatest word game ever made, but it doesn't have to be. Its a bite-sized shoebox of clever fun, and if you're even a casual fan of puzzle games, this one is worth a download.

Saturday, September 19, 2015

Metal Gear Solid 5: The Phantom Pain

Metal Gear Solid V is a game with weight and great significance. It has been, up to its release, a clear final hoorah from Kojima and team. It has been years since a game with such significance is accompanied by headlines of a parent company giving a big middle finger to their developers. But then you must consider that both sides are undoubtedly jaded. Konami has reportedly spent 5 years and 80 million dollars on the project, and Kojima and Team are working around the clock to deliver an experience that ultimately makes their mother company more money than it does them, while also trying to remove the credit of the game to whom it is due. Being so close to launch and the biggest project any of them have undertaken, its only natural that tensions would be high.

Still, it takes pressure to make diamonds. Metal Gear Solid 5 has escaped development and has been released with celebration and accolades. There has never been a stealth or action game like it. What it accomplishes in its presentation and in its moment to moment gameplay isn’t just an achievement. It is a milestone for storytelling and for gaming in general. In a few years time September 2015 will be remembered by gamers and the industry as a turning point in the PS4 and Xbox One life cycle, not just for the benchmarks in next generation technology, but for a new standard of greatness in videogames. It is a game that suggests conversation now, as well as a few years from now, when we can fully understand its impact on the medium. Already, MGS5 has soiled the experience of what would otherwise be considered fantastic AAA titles of the holiday season, because there just isn’t any way this experience is going to be topped.

Afghanistan, the game’s first setting, is a beautiful country. For Veteran MGS players, it presents a battlefield that has never been fought on. For newcomers, it's recognizable and accessible. But no matter where you’re coming from, it feels fresh.The mountains block off wide open areas, every one subtly leading to a choke point that becomes an enemy check point or base. No matter where you’re going in Afghanistan, you’re always headed toward action. That’s one of the great accomplishments in MGSV’s design: there is always something happening right in front of you and everything you take away from the enemy becomes something that you can use against them. I can steal a jeep from them and move around the countryside ala GTA. But once I’m done in Afghanistan I can also ship that jeep out and use it back at my base, and then when I return to the field of battle I can re-deploy it.

The last couple of years have been filled with open world games. And here we have yet another. But what MGSV does different is how the open world continuously directs you and then frees you to play the game how you want. As you travel, you will inevitably travel toward the enemy. The game almost MAKES you infiltrate bases. When you arrive at the base, however, the cuffs come off and you’re free to do as you please, whether you want to play this game like a shooter or a stealth/action thriller is entirely up to you, and both choices are going to work out pretty well for you. Perhaps the finest topping on the cake is that the decision to go loud or quiet is often made on the fly, and can change multiple times throughout the mission. What makes that fun is that the game doesn’t punish you for it, it just asks you to improvise.

When you do improvise, you will find a deep, glorious bucket of variety; the kind you can sink your teeth into. Its very reasonable to expect to do every mission in the game two or three times. And since the missions are varied, with wildly different objectives, all taking place at different bases with different variables and obstacles, the gameplay is a virtuous cycle of creativity, improvisation and fun.

There are kinks in the armor. It should be brought up that the game’s portrayal of the “main” female character is adolescent and unamusing. At every chance, the camera focuses on her feminine body, and has a poor excuse for making her walk around in a slim bikini. For a soldier, she has an awful lot of swing in her hips, and the scenes she stars in limit her to being a caged pole dancer. On the battlefield, she is a worthy foe. Off the battlefield, she is a sex symbol. I really wish that in 2015 we could get passed something as simple as this. But every time she comes up, it is a scene with missed potential. For a game that is so skilled at discussing adult topics, seeing Quiet onscreen just brings me back to high school, when my friends and I gawped at anything that had legs.

The disappointment that the character Quiet carries is a similar downer that you’ll encounter when your expectations for the game’s story are dropped into a mud pit. It begins with Hollywood bravado and then evolves into a sort of nuclear-soup; a by-product of something that was supposed to be powerful and threatening but now just takes up space in a warehouse. Sickening as the thought is, Metal Gear Solid 5 won’t be remembered for it’s story, yet it may be remembered as the greatest Metal Gear Solid game.

The Metal Gear Series has always excelled at storytelling-off the wall as they all may have been. Yet in telling their stories, they also sacrificed good design. After all, people may remember MGS2 fondly, but the fact of the matter is that you couldn’t play the game for ten minutes in any capacity before coming across a cut scene that led to an urgent and mandatory objective. Metal Gear Solid 3 forced a stealthy slog through the forest, transitioning to a pause screen where you equipped some new clothing so you could cross a river and then repeat the process after you’ve crossed said river. Metal Gear Solid 4, as much of a masterpiece as that was, was a movie. Period. They were all excellent games, but  They were games that pushed you forward. In doing so, they each killed all the motivation of returning to the story for multiple play-throughs.

The Phantom Pain takes a left turn that no one suspected; it finally embraced that fans weren’t interested in watching Snake anymore-they just wanted to play as him. It comes as perhaps the simplest of all video game design decisions, yet the impact that it has had on this game is astonishing. It’s finally fun to PLAY metal gear. “Play” is the perfect word for it too, because once the story is completed and you’re left with nothing but the ambition for growth, the game becomes a playground that you want to return to every Saturday. You know those monkey bars that you swung on all the time? It was fun to just go across them the way they were intended, but on the second week you started skipping bars. On the third week you were hanging upside down, and on the fourth week you started jumping off of them.

Each base in The Phantom Pain will be revisited multiple times, but each time you come back you’re going to do things just a little bit different-just to shake things up. When you do, you’ll find that the gameplay continues to become deeper and more creative than you originally gave it credit for, even 100 hours in.

The good far outweighs the bad. Mostly because the way fans will remember this game as the best in the series has very little to do with the story. It is the finest culmination of the ideas and gameplay innovations that has characterized Metal Gear Solid in the last 30 years. It is the ultimate realization of the tactical/espionage/action gameplay. Maybe it wasn’t what I wanted; But I think what I wanted wasn’t really what I needed. After all, the real story of the Metal Gear Solid saga ended with 4. We all knew it. When the fifth entry was announced, the last thing on our minds was the story. So it was before we ever played it, and so it will be long after we put it down-but that gameplay-man, that was something special.

Monday, August 18, 2014

What I think about: The Carpenter by The Avett Brothers

The Carpenter is my first experience of the Avett Brothers. It is far from their first album. At the time of this writing, it isn’t even their most recent, but my experience of this album comes as a complete surprise to me. I first heard of them at Best Buy as they played on the video loop. I tried the album out and found that I didn’t really care for more than a couple songs. For some reason, a year later, I returned to it and found that I liked almost every single song.

What stands out to me most in the collection is that that lyrics complement the melodies absolutely perfectly. The instruments create very exact feelings and the lyrics accompany them like its some kind of science, So much so that you could probably guess what the song is about before hearing a single word. In the best songs the lyrics are timeless. In most, they don’t stand above simply being clever. Still, each song is a distinct experience. For that, these guys deserve some kudos.

It seems clear though that these guys can only go so far in the composition of their lyrics. Impressively, they seem to know that. At key points in some songs, they will stop singing and simply let the instruments do the talking. Each time in happens through the album, the timing seems perfect. It’s clear that the songs written here came from the heart, but when they couldn’t find the right words for a topic, they just play the song and expect the listener to just get it from the melody. Luckily, they nail it.

The Once and Future Carpenter is the first song and so happens to be my favorite. It tells the long story of a wanderer, not really coming to any conclusions except “If I live the life I’m given, I won’t be scared to die.” The carpenter (the subject of the song) seems content with wandering, and has his mind made up about every possible scenario that could come. The melody carries the sense of conclusion, ongoing journey, and resignation. Its odd; as well as this song fits at the beginning of the album, it could just as easily fit at the end of it.

“And now I spend my days in search

of a woman we call ‘purpose’

and if I ever pass back through her town, I’ll stay.”

February Seven If a mysterious entry that seems to be about recovering from a variety of events. The chorus communicates a lesson learned, but its hard to tell what the conclusion of the song really is, leaving an absolutely beautifully written lyric wide open for interpretation, which is one of the things that make the song easy to return to.

“I found as I regained my feet

a wound across my memory

that no amount of stitches would repair

but I awoke, and you were standing there.”

A Father’s First Spring really hits home for me. The title says it all; a new father singing about his experience of becoming a parent. Being a new father myself, this song is coming to me at a perfect time. I can’t help but think of my little girl when it plays. The lyrics aren’t genius, but again the simple melody complements the subject so perfectly. It rouses emotions in me as much as it seems to the singer.

“The realist thing I ever felt
was the blood on the floor
and the love in your yell
I was a child before
the day that I met Elanor.”

The topics of the album bounce around wildly, seemingly covering way more than they should in a single effort. That’s a knock at them. But then on the other hand, it lends itself to astounding variety from song to song. The album will end before you feel like you’re done exploring it, and then you’ll start it over, realize you’re hooked and now you look like a sucker.

I liked 11 of the 12 songs, giving this album a 92%

What I think about: The Lumineers

The Lumineers exist in a genre that is tough to define. I suppose they are mostly folk. But then they take the stories from country and combine them with the simple melodies of a coffee house scene. In many songs, the band seems to hold back so much for the sake of being catchy, memorable and ultimately better; it is evidenced in short choruses, short songs and genius lyrics.  Being their first CD, the taste of their music is refreshing and exciting. Being as it borders on being overly simple, I wonder if they can carry the catchiness of their tunes into their second album, whenever they decide to release it. Oh well, let's get into the standout songs.

The album begins with "Flowers in Your Hair" a steady, slightly upbeat tune that contrasts childhood and adulthood. It explores memories and the emotions that they associate, coming to the chorus "Be in my eyes, be in my heart.” It repeats once and then moves to the next verse. The simplicity and short breadth demonstrates the restrained creativity that makes up the album.

“All the things we said, we were self assured.

Cause its a long road to wisdom, but a short one to being ignored.”

Classy Girls is a song rooted in country music, and opens to the sounds of a small town bar scene that continue to play through the first verse as he sings out the story of trying to pick up a girl from a bar who is continually rejecting him physically, but continues to spend the night hanging out with him. It starts out chill, then just turns into a cheerful comedy of sorts. The song is more humorous than it is anything else.

“I made her laugh, I made a pass, I showed her my half dollar ring, she said that's pretty cool. But classy girls don’t kiss in bars, you fool.”

Submarines is my standout favorite. it uses the piano as a percussion instrument, a guitar strum that is barely noticeable and a heavy drum that continually tries to outbang the piano. The lyrics, clever as always, tell the story of a boy who spots a submarine during wartime. The catchiest song of the album, this one continually changes. You won’t have the structure of the song down until you’ve listened to it a few times.

“ran back to town bar and I told the people how

I had seen a submarine and everyone laughed aloud.”


Though the majority of songs are upbeat, the album has its share of sadness. Dead Sea is a song with a story I haven’t quite figured out, but carries a tune that makes it worth listening to again and again. Stubborn Love has the common idea of a girl who continually hurts him, but he can’t let go because he loves her and its just that simple. They aren’t my favorites, but unlike most sad songs, they play very well in the background of a social event.

Flapper Girl somehow creates the sense of childhood with a simple piano melody that repeats and repeats, being carried by, again, the songs clever lyrics. The song stands out because of the imagery it creates. It tells multiple stories and in the chorus, asks the question “Would you call, would you write back baby?” It is the final joyful song in the album, being followed by the only song in the album I actually dislike, Morning Song, which lacks the characteristics of all other songs on the album, playing a bitter, darker melody that puts a sour final taste on the album.

“Local boy, local news

Power lines, hanging boots

firemen in the trucks cut loose

a local boys shoes.”



I like 10 of the 11 songs, giving this album a score of 90%